首先是控制(control):通过改变输入人脸来改变动漫人脸的内容(如动漫人脸应该随着输入人脸的转头而转头);
其次是一致性(consistency):使用相同潜变量渲染成动漫的真实人脸应在风格上高度匹配(如不改变潜变量的前提下,动漫人脸不会随输入人脸的转头而改变风格);
最后是覆盖范围(coverage):每个动漫人脸都可以使用内容和风格的组合来获取,这样就可以利用所有可能的动漫形象。
论文地址:https://arxiv.org/pdf/2106.06561.pdf
GitHub 项目地址:https://github.com/mchong6/GANsNRoses
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